Minerva Talent Program
We move fast. And we want you to move with us! See our list of open positions in the Minerva Talent Program below.
Our internships run 3 to 6 months. The longer you stay, the more real work you ship. And the more likely you can convince us to turn it into a full-time offer!
Ready to get started? Fill out the form application form and we'll be in touch.
2026 Open Application
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If you want to build Roger and none of the 2027 posts fit you, please apply here.
What you want to work on, and why that
What you have built.
Where you are, when you can start, and how long you can stay
Internships run 3 to 6 months.
2027 Summer Internships
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Develop and refine locomotion policies for a next-generation humanoid robot platform, enabling robust walking, stair climbing, and terrain adaptation in unstructured industrial environments. You will work at the intersection of sim-to-real reinforcement learning and real-world deployment on physical hardware.
RESPONSIBILITIES
• Train locomotion policies in simulation (Isaac Sim / MuJoCo) using reinforcement learning, with a focus on robustness to terrain variation, payload changes, and external disturbances
• Design and implement sim-to-real transfer pipelines, including domain randomization and system identification, to deploy policies on the physical humanoid platform
• Develop and benchmark locomotion primitives (flat walking, incline traversal, step climbing) against performance targets for speed, stability, and energy efficiency
• Instrument hardware tests and build evaluation frameworks to quantify policy performance on the physical robot
• Collaborate with the dynamic motion and perception teams to integrate locomotion with higher-level task planners and agile maneuver capabilities
QUALIFICATIONS
• Graduate student (MSc or PhD) in Robotics, CS, or related field with coursework in reinforcement learning and robot control
• Strong Python proficiency; experience with PyTorch and at least one robotics simulator (Isaac Sim, MuJoCo, PyBullet)
• Familiarity with legged locomotion literature (e.g., policies from Hybrid RL, AMP, or similar frameworks)
• Experience deploying learned policies on physical hardware is a strong plus
• Comfortable working in a fast-paced startup environment with ambiguous problem definitions
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Push the boundaries of humanoid agility by developing learning-based controllers for highly dynamic motions: running, jumping, climbing over obstacles, and coordinated locomanipulation. You will train policies that enable a humanoid robot to perform parkour-inspired maneuvers and interact with its environment at speed, targeting deployment in industrial settings where navigating cluttered, multi-level structures is critical.
RESPONSIBILITIES
• Train end-to-end reinforcement learning policies for dynamic humanoid behaviors including running, jumping, vaulting, and climbing over obstacles in simulation
• Develop locomanipulation skills that coordinate whole-body motion with arm interactions (e.g., grabbing rails while climbing, bracing against surfaces, opening hatches while balancing)
• Design reward functions and curriculum learning strategies that progressively build from basic dynamic gaits to complex parkour-style motion sequences
• Implement sim-to-real transfer techniques (domain randomization, dynamics augmentation) to bridge the gap for high-impact dynamic motions on physical hardware
• Build evaluation benchmarks for agile locomotion covering success rate, robustness to perturbation, and generalization across obstacle configurations
QUALIFICATIONS
• Graduate student (MSc or PhD) in Robotics, CS, or related field with strong experience in reinforcement learning for locomotion or manipulation
• Deep familiarity with physics simulators (Isaac Sim, MuJoCo) and training frameworks for contact-rich, dynamic tasks
• Experience with whole-body control, motion imitation learning (e.g., AMP, DeepMimic), or agile locomotion research
• Strong Python and PyTorch proficiency; C++ experience for real-time deployment is a plus
• Comfort with high-risk hardware experiments and iterating rapidly between simulation and physical testing
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Build and optimize a multi-camera visual SLAM pipeline for a new humanoid robot platform equipped with several onboard cameras. The goal is to enable reliable real-time localization and dense mapping in GPS-denied industrial facilities such as refineries, offshore platforms, and processing plants.
RESPONSIBILITIES
• Develop and integrate a multi-camera visual SLAM system that fuses inputs from the robot's camera array for robust 6-DOF pose estimation
• Implement loop closure, relocalization, and map management strategies tailored to repetitive industrial environments (pipes, corridors, symmetric structures)
• Optimize the pipeline for real-time performance on the robot's onboard compute, profiling and reducing latency across the perception stack
• Build evaluation tools and benchmark datasets using data collected on the physical platform in lab and field environments
• Collaborate with the navigation and locomotion teams to feed accurate localization into path planning and gait adaptation modules
QUALIFICATIONS
• Graduate student (MSc or PhD) in Computer Vision, Robotics, or related field with strong foundations in multi-view geometry and SLAM
• Experience with visual or visual-inertial SLAM systems (ORB-SLAM, VINS-Mono, Kimera, or similar)
• Proficiency in C++ and Python; experience with ROS2 and OpenCV
• Familiarity with camera calibration, multi-camera extrinsic estimation, and sensor fusion
• Experience working with real sensor data on physical robot platforms is a strong plus
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Develop semantic perception capabilities that enable a humanoid robot to understand and reason about its surroundings in complex industrial environments. This role focuses on turning raw multi-camera imagery into actionable scene representations - traversability maps, hazard detection, and object-level understanding - that feed directly into the robot's autonomous navigation stack.
RESPONSIBILITIES
• Build and fine-tune semantic segmentation and object detection models for industrial scene understanding (walkable surfaces, obstacles, stairs, hazards, equipment)
• Develop a multi-camera fusion pipeline that combines per-camera semantic outputs into a unified 3D semantic map around the robot
• Design traversability estimation modules that classify terrain and predict safe footholds using both geometric and semantic cues
• Create data collection and annotation workflows for industrial environments, including synthetic data generation from simulation
• Integrate semantic outputs with the SLAM and path planning systems to enable context-aware autonomous navigation.
QUALIFICATIONS
• Graduate student (MSc or PhD) in Computer Vision, Machine Learning, or Robotics with experience in semantic segmentation or 3D scene understanding
• Strong proficiency with PyTorch and modern vision architectures (transformers, foundation models for segmentation)
• Experience with 3D point cloud processing, depth estimation, or multi-view 3D reconstruction
• Familiarity with ROS2 and deploying perception models on edge hardware (NVIDIA Jetson or similar)
• Interest in bridging perception and planning; prior exposure to navigation stacks is a plus